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 World Editor tips

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Don Corleone

Don Corleone


Posts : 21
Join date : 2008-07-13
Age : 31

World Editor tips Empty
PostSubject: World Editor tips   World Editor tips Icon_minitimeMon Jul 14, 2008 12:47 am

Introduction
This is a collection of several frequently asked questions and short tutorials about performing different tasks in the World Editor. This FAQ is by no means definitive; it serves as a basic reference and should assist mapmakers of all skill levels.

Object Editor
Speed up Object Editor
Open Terrain Editor, Click the menu called Window, then disable the brushlist.
NOTE: This makes the Object Editor up to 10 times faster.

Copy objects (doodads, units etc) from map to map
Right-click the object you want to move, press Copy, then open the new map, right-click and press paste.
NOTE: Some units custom abilities may be messed up, just reselect it's abilities. This wont delete any of your objects.

Make new heros
Pick a hero (paladin, warden etc.), rightclick and press copy, then rightclick again and press paste, then edit the new heros stats as you like.
NOTE: This is the only way to make a new hero.

Heros above level 10
Open the Terrain Editor and click Advanced, then Gameplay Constants, then find Hero Maximum Level and edit it to what you feel like.
NOTE: Maximum is 10,000.

Heros creeping above level 5
Open the Terrain Editor and click Advanced, then Gameplay Constants, then find Hero XP Gained - Creep Reduction Table and remove the last value 0.

Viewing raw object name
If you need an objects raw name, hit CTRL + D to see it.

Autofill information
When making skills with many levels it's good to rightclick on the first level and click Auto Fill Levels and set how you want it to be.

Terrain Editor
Placing Objects without Collision-size
Hold down SHIFT key and place the doodads.

Changing doodads height
CTRL + PgUp for moving the doodad Up.
CTRL + PgDn for moving the doodad Down.
NOTE: this is very useful for placing bridges correctly.

Rotate an object
Select the object you want to rotate, hold down CTRL, then left-click on the terrain in front of the object where you want it to point; or you may use the keyboard number pad keys / and * to rotate objects.
NOTE: You can only rotate some objects.

Placing doodads close
Hold down Shift and place your doodads, this will make them ignore collision size.

Controlling camera
Zooming: Use the scrolling wheel to zoom in and out.
Changing angle: Hold down CTRL and hold down rightclick while you rotate camera in any direction with the mouse.
When zooming far out, black mask will appear, hold down CTRL and use the scrolling wheel to make it disappear.

Different views
x change to letterbox view.
v change to game view.
c change to camera view.

Selecting / deselecting objects
Hit SPACE to select the last selected object and again to deselect it.

Quick move objects or regions
Hold down ALT and click wherever you want to move the selected thing.

Speed up terrain editor
When working with many doodads / units in the Terrain Editor, it's a good idea to hit i to turn off player start locations.

Select ALL objects
CTRL + A selects all objects in Terrain Editor According to which palette you use.

General Editor
Ctrl + Z = Undo (go back / remove the last action)
Ctrl + Y = Redo (go forward / recover the last action)

Easy backup
If your map has been corrupt, go look in the Maps/Test folder, there is always a backup of the last time you tested.

Disable auto-save
File/Preferences/General and uncheck Autosave.
NOTE: Disabling autosave is usually a good idea, it can often be annoying and can also ruin your map if you do something wrong and it suddenly autosaves.

Taking screenshots
Hit PrintScreen (just over the Insert button) to take a screenshot.
NOTE: Screenshots will be saved in the Warcraft 3/Screenshots Directory.

Trigger Editor
Remove starting units
Remove the Action "Melee Game - Create starting units (for all players)" from the trigger "Melee Initialization".

Remove starting resources
Remove the Action "Melee Game - Set starting resources (for all players)" from the trigger "Melee Initialization".
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